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 Tr!Force Presents "Jedi Knight Plus"

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TriForce



Posts : 8

PostSubject: Tr!Force Presents "Jedi Knight Plus"   Tue 15 Mar 2011, 3:32 pm

Hey everybody, What's up!
maybe u dont know me, im Tr!Force, a game developer, and i work as graphic designer and multimedia

programmer.
i started in Jk2 in the year 2002, and i really like this game Razz

im here today to show you my last creation for Jk2, my legacy Razz
SoL is a recognized community and i want start showing my mods here Razz
PD: Im friend of purple_kush (hes member on this forum too,we play in 1.03 sometimes)

well. lets start
this is my beta webpage, inside you can view some screenshots of my mod. i want your opinion.
PD: if you have new ideas for the mod ,please tell me Razz the 1st beta is comming.

rate it! Razz

Http://Jk2.Multiplayer-Zone.com
Http://Jk2.Multiplayer-Zone.com
Http://Jk2.Multiplayer-Zone.com
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purple_kush



Posts : 107

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 9:27 am

me likey! i like the part where you can spec view someone, and see what they are doing. very nice.
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Sparky
Jedi Padawan
Jedi Padawan


Posts : 151

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 9:31 am

ohh a scripting block would that stop copiers? does our server have vehicles and stuff?
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mantA



Posts : 2087

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 9:49 am

Nope, only his mod does. Aaaaand HOLY F$#%*%# SH*% it s so awesome¬°!!!!! But i am so jealous that i am not even program like this :/ this takes ages! How long do you work on that mod? !??!
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Sparky
Jedi Padawan
Jedi Padawan


Posts : 151

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 9:52 am

is it gona cost anything or is it free?
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swiftY



Posts : 1143

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 10:04 am

Epic.... I know we could definatly use some of these features

Alt Dim (Force and NF Seperate) or (laming zone)

That Key thing so we can see the keys pressed (Detecting scripters? maybe? Learning to strafe)

This is really good work but i dont like the idea of Vehicles in jk2 the maps are to small in my opinion also the grapple ive seen it abused so much in jka, i just think it would ruin the whole jk2 gameplay.

but if these can be turned on and off in the servers config im sure everybody will be happy.

Keep up the good work and thanks for trying to revive the game
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Ajunta Pall
Legend
Legend


Posts : 4987

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 10:29 am

i read description ... looks really interesting. I'd be really pleased to test that on our server.
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DoZeR~



Posts : 286

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 11:04 am

nice i loved i agree with aju
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Xasomur
Legend
Legend


Posts : 12824

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 11:20 am

looks pretty awesome. i would love to dl it and test it :>
but i guess, this mod, if we used it on a server, it would require any client to dl it too right? :S

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swiftY



Posts : 1143

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 11:35 am

Im pretty sure it would Aju
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Hora
Jedi Knight
Jedi Knight


Posts : 549

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 1:08 pm

epic :O
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GONZA
Jedi Master
Jedi Master


Posts : 1512

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 1:18 pm

Woww that is amazing :O
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Leonardo
Jedi Padawan
Jedi Padawan


Posts : 2267

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 3:05 pm

I agree....testing this would certainly be fun!!! Very Happy
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TriForce



Posts : 8

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 3:14 pm

well ill answer some questions:

1- ohh a scripting block would that stop copiers? does our server have vehicles and stuff?
A: antiscript blocks movement scripts (forcekicks,bs,dfa etc), and this mod will be public.
PD: i dont know what u mean with copiers, but if u mean Name Copier i included a command to add (1) or (2) etc etc etc if the 2 players or more got the same name (JK_SameNames 1)


2- this takes ages! How long do you work on that mod? !??!
A: i think 2 years, i tested with more than 30 players, and isnt finished(is in 90%), i want a perfect mod

3- is it gona cost anything or is it free?
A: this mod will be public and free in JK2 files, i like the jk2 community and i want to revive JK2 with this mod

4- I'd be really pleased to test that on our server.
A: i will need beta testers and this is the 1st forum where i will request players

5-Alt Dim (Force and NF Seperate) or (laming zone)
A: alternate dimension is a private dimension where u cant get affected by other players, primary dimension is the real dimension, where u can fight

6-That Key thing so we can see the keys pressed (Detecting scripters? maybe? Learning to strafe)
A: there is an anti script to detect scripters, but yea if u see strange movements you can think your own conclusions. yea i did the mini keyboard if a player want teach some movements to a friend (like strafe)

7-but i dont like the idea of Vehicles in jk2 the maps are to small in my opinion also the grapple ive seen it abused so much in jka, i just think it would ruin the whole jk2 gameplay.
A: u can disable vehicles and grapple with JK_Vehicles 0 and JK_Grapple 0, about maps , im working on a big ffa_bespin expansion Razz special for vehicles and others things (serverside compatible)

8-but i guess, this mod, if we used it on a server, it would require any client to dl it too right? :S
A: the server is compatible with or without plugin, also you can force to users to download the plugin (JK_ForcePlugin 1). anyways if u dont want force to plugin, and u dont have the plugin, you can play normally, plugin is only for better things like vehicles, grapple, jetpack model, etc et but these things work without plugin correctly (but you cant see)
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swiftY



Posts : 1143

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 3:23 pm

Thanks for the detailed explaination. Good job on trying to revive jk2 though this may bring some players back and may even bring new players but were asking for a mirical lol
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KiraOrLight
Sith Adept
Sith Adept


Posts : 770

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 3:39 pm

This is amazing. We need to adopt this, or at least test it.
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Phoenix
Sith Warrior
Sith Warrior


Posts : 4357

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 3:45 pm

Welcome TriForce, Ive heard about you from Kush. Its possible it was my doing that he gave you a nudge to come here, because i remember telling him a weeks back about in game issues that were unsettling me, and he mentioned you as an 1.03 player and somebody who was trying to develop a solution to JK2 problems.

Ive had a look at them screenshots, and if all them features are fully operational, then that is absolutely fantastic. You really deserve a generous helping of credit, i would almost feel guilty that we wouldnt be giving you any money for that.

Im a retired JK2 player since 2/3 weeks ago, and i wont be coming back to the game, certainly not until the distant future anyway (we are talking a year or two down the line in which event the game may be extinct...), but i come on forum every now and again to see whats going on and what the crack is.

The clan has some "other" quite serious problems at present, that dont look like being resolved any time soon, but that mod looks nothing short than i gift from the gods regarding not only the oppertunity it would provide for SoL's server, but for jk2 itself. To than you for the effort and contribution your going to make, doesnt even scratch the surface, and i think i speak on behalf on SoL when i say we cant thank you enough.

The mod will need to be rigorously tested, im hoping that for the members and the jk2 communities sake, that it is a success, but it may not be, we have tested other mods in the past that "on paper" looked better than our own, and they didnt work out, so i always think its best that people dont built their hopes up too high, at least until we get an all clear.

But pass or fail, there is no denying the sheer amount of work that these developments must have taking, im very impressed. So once again, thank you for giving SoL (im saying "SoL" rather than "us" because pass or fail, i wont be playing it) this great oppertunity. Smile
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KiraOrLight
Sith Adept
Sith Adept


Posts : 770

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 4:46 pm

Yeah... I suggest we somehow make a way for people on the server to come review the mod. I could help sort through the spam. This could be just what jk2 needs, as phoe said. A revitalization.
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Leonardo
Jedi Padawan
Jedi Padawan


Posts : 2267

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 4:49 pm

A good thought but how? How would we advertise that?
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KiraOrLight
Sith Adept
Sith Adept


Posts : 770

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 5:15 pm

MOTD, my friend. All in the MOTD.
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Dark Misery



Posts : 593

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 6:23 pm

What I like is the keyboard spec. This could help people in a lot of situations (training wise). From dueling combos, to strafing, etc.
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Ajunta Pall
Legend
Legend


Posts : 4987

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Wed 16 Mar 2011, 9:58 pm

i think the grappin and vehicles could be fun, but not toomuch used cuz it would lead to abuse and piss off and again people leaving. I think the really good points of a such mod are the improvments about gaming comunity ( anti script / hax, spec keyboard ), and server security.
And i just looked at the screenshots. It reminds me much of roleplay / gaming extended in the time, not only direct play. I love that, i've always dreamed of a such stuff for jk2. And adding the double saber ... reverse and etc ... such extensions are what make this game complete.

Seriously ... <3.

I just wish to know something more : what will really not be possible to have without plugin ?
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Xasomur
Legend
Legend


Posts : 12824

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Thu 17 Mar 2011, 12:22 am

guys, if you really talk about applying it to sol, then you miss the major issue: does it need the client to dl th emod first?
i think it does, then we dont have to think any further for the sol server and keep that awesome mod for private use :>

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KiraOrLight
Sith Adept
Sith Adept


Posts : 770

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Thu 17 Mar 2011, 12:37 am

Apparantly there is a forceclient thing to download it auto when you try to log on... ?
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Xasomur
Legend
Legend


Posts : 12824

PostSubject: Re: Tr!Force Presents "Jedi Knight Plus"   Thu 17 Mar 2011, 12:46 am

autodownload wont be turned on because of 2 reasons:
the clients would have to turn it on as well, and then it is senseless... we want the newcomers... Smile
other point: exploit danger.
if the first point is not enough, then the second will sure is

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