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 Day, Night and Storm Template for Map Modding

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AuthorMessage
Abrum



Posts : 257

PostSubject: Day, Night and Storm Template for Map Modding   Sun 29 May 2011, 12:39 pm

Greetings,

This template of entities contains randomized bird and animal sounds that sound during the day and turn off at night and during storms. It has wind that turns on during the night and storms, off for the day. Storm sounds on during the storms only. Has a sky changer. There is a shader loader that continually makes people load the day, night and stormy sky shaders. This happens every 5 seconds. So people enter the game, load ALL shaders to their RAM/Page File and then don't lag later on for a sky change. So no interrupting precious duels. Smile

Each phase lasts for about 5 minutes. Unless it's a stormy night, the night will then cut off and turn into a storm, then to day.

Study and enjoy. Edit to your wants and needs.

Code:

{
"origin" "0 24 104"
"spawnflags" "4"
"noise" "sound/ambience/yavin/creature_falumpaset.mp3"
"targetname" "falumpasetb1"
"classname" "target_speaker"
}
{
"targetname" "bird1b2"
"noise" "sound/ambience/yavin/bird1.mp3"
"spawnflags" "4"
"origin" "168 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird3b2"
"noise" "sound/ambience/yavin/bird3.mp3"
"spawnflags" "4"
"origin" "120 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird4b2"
"noise" "sound/ambience/yavin/bird4.mp3"
"spawnflags" "4"
"origin" "96 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird2b2"
"noise" "sound/ambience/yavin/bird2.mp3"
"spawnflags" "4"
"origin" "144 24 104"
"classname" "target_speaker"
}
{
"targetname" "shakkb2"
"noise" "sound/ambience/yavin/creature_shakk.mp3"
"spawnflags" "4"
"origin" "-144 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird5b2"
"noise" "sound/ambience/yavin/bird5.mp3"
"spawnflags" "4"
"origin" "72 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird6b2"
"noise" "sound/ambience/yavin/bird6.mp3"
"spawnflags" "4"
"origin" "48 24 104"
"classname" "target_speaker"
}
{
"targetname" "bird7b2"
"noise" "sound/ambience/yavin/bird7.mp3"
"spawnflags" "4"
"origin" "24 24 104"
"classname" "target_speaker"
}
{
"targetname" "falumpasetb2"
"noise" "sound/ambience/yavin/creature_falumpaset.mp3"
"spawnflags" "4"
"origin" "0 24 104"
"classname" "target_speaker"
}
{
"targetname" "ikopib2"
"noise" "sound/ambience/yavin/creature_ikopi.mp3"
"spawnflags" "4"
"origin" "-24 24 104"
"classname" "target_speaker"
}
{
"targetname" "nunab2"
"noise" "sound/ambience/yavin/creature_nuna.mp3"
"spawnflags" "4"
"origin" "-48 24 104"
"classname" "target_speaker"
}
{
"targetname" "pekopekob2"
"noise" "sound/ambience/yavin/creature_pekopeko.mp3"
"spawnflags" "4"
"origin" "-72 24 104"
"classname" "target_speaker"
}
{
"targetname" "pekobisb2"
"noise" "sound/ambience/yavin/creature_pekobis.mp3"
"spawnflags" "4"
"origin" "-96 24 104"
"classname" "target_speaker"
}
{
"targetname" "rockcanyonb2"
"noise" "sound/ambience/yavin/creature_rockcanyon.mp3"
"spawnflags" "4"
"origin" "-120 24 104"
"classname" "target_speaker"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "shakk2"
"origin" "-144 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "bird5"
"origin" "24 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "bird4"
"origin" "48 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "bird3"
"origin" "72 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "bird2"
"origin" "96 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "bird1"
"origin" "120 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "bird7"
"origin" "144 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "bird6"
"origin" "168 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "falumpaset2"
"origin" "0 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "ikopi2"
"origin" "-24 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "nuna2"
"origin" "-48 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "pekopeko2"
"origin" "-72 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "10"
"target" "pekobis2"
"origin" "-96 0 104"
"classname" "func_timer"
}
{
"spawnflags" "1"
"targetname" "day1"
"wait" "5"
"target" "rockcanyon2"
"origin" "-120 0 104"
"classname" "func_timer"
}
{
"wait" "66"
"spawnflags" "1"
"targetname" "shakk2"
"target" "shakkb2"
"origin" "-144 -24 104"
"classname" "target_delay"
}
{
"wait" "37"
"random" "7"
"spawnflags" "1"
"target" "bird2b2"
"targetname" "bird7"
"origin" "144 -24 104"
"classname" "target_delay"
}
{
"random" "3"
"wait" "10"
"spawnflags" "1"
"target" "bird1b2"
"targetname" "bird6"
"origin" "168 -24 104"
"classname" "target_delay"
}
{
"random" "5"
"wait" "20"
"spawnflags" "1"
"targetname" "bird1"
"target" "bird3b2"
"origin" "120 -24 104"
"classname" "target_delay"
}
{
"random" "30"
"wait" "50"
"spawnflags" "1"
"target" "bird4b2"
"targetname" "bird2"
"origin" "96 -24 104"
"classname" "target_delay"
}
{
"random" "4"
"wait" "60"
"spawnflags" "1"
"target" "bird5b2"
"targetname" "bird3"
"origin" "72 -24 104"
"classname" "target_delay"
}
{
"random" "2"
"wait" "30"
"spawnflags" "1"
"target" "bird6b2"
"targetname" "bird4"
"origin" "48 -24 104"
"classname" "target_delay"
}
{
"wait" "70"
"random" "10"
"spawnflags" "1"
"targetname" "bird5"
"target" "bird7b2"
"origin" "24 -24 104"
"classname" "target_delay"
}
{
"random" "1"
"wait" "70"
"spawnflags" "1"
"target" "falumpasetb2"
"targetname" "falumpaset2"
"origin" "0 -24 104"
"classname" "target_delay"
}
{
"wait" "36"
"random" "2"
"spawnflags" "1"
"target" "ikopib2"
"targetname" "ikopi2"
"origin" "-24 -24 104"
"classname" "target_delay"
}
{
"wait" "58"
"spawnflags" "1"
"target" "nunab2"
"targetname" "nuna2"
"origin" "-48 -24 104"
"classname" "target_delay"
}
{
"random" "2"
"wait" "16"
"spawnflags" "1"
"targetname" "pekopeko2"
"target" "pekopekob2"
"origin" "-72 -24 104"
"classname" "target_delay"
}
{
"wait" "77"
"random" "1"
"spawnflags" "1"
"target" "pekobisb2"
"targetname" "pekobis2"
"origin" "-96 -24 104"
"classname" "target_delay"
}
{
"random" "3"
"wait" "40"
"spawnflags" "1"
"target" "rockcanyonb2"
"targetname" "rockcanyon2"
"origin" "-120 -24 104"
"classname" "target_delay"
}
{
"target" "cyc1a1"
"origin" "-120 -48 72"
"classname" "trigger_always"
}
{
"target" "cyc5a1"
"targetname" "cyc4b1"
"origin" "64 -48 24"
"targetshadernewname" "textures/skies/ships"
"targetshadername" "textures/skies/yavin"
"classname" "target_relay"
}
{
"target" "cyc1b1"
"targetname" "cyc1a1"
"origin" "-80 -48 72"
"wait" "300"
"spawnflags" "1"
"classname" "target_delay"
}
{
"target" "cyc2b1"
"targetname" "cyc2a1"
"wait" "100"
"spawnflags" "1"
"origin" "-32 -48 72"
"classname" "target_delay"
}
{
"target" "cyc3a1"
"targetname" "cyc2b1"
"targetshadernewname" "textures/skies/kejim"
"targetshadername" "textures/skies/yavin"
"origin" "-32 -48 24"
"classname" "target_relay"
}
{
"origin" "-40 -24 72"
"target" "remapss_cycle1"
"classname" "trigger_always"
}
{
"target" "remapss_return1"
"targetname" "skys_night1"
"origin" "0 -24 24"
"targetshadernewname" "textures/skies/ships"
"targetshadername" "textures/yavin/grasspatchy_reeds"
"classname" "target_relay"
}
{
"target" "skys_night1"
"targetname" "remapss_cycle1"
"origin" "8 -24 72"
"wait" "5"
"spawnflags" "1"
"classname" "target_delay"
}
{
"target" "skys_day1"
"targetname" "remapss_return1"
"wait" "5"
"spawnflags" "1"
"origin" "56 -24 72"
"classname" "target_delay"
}
{
"target" "remapss_cycle1"
"targetname" "skys_day1"
"targetshadernewname" "textures/skies/yavin"
"targetshadername" "textures/yavin/grasspatchy_reeds"
"origin" "56 -24 24"
"classname" "target_relay"
}
{
"targetname" "wind6"
"spawnflags" "4"
"noise" "sound/ambience/bespin/bespin_wind.wav"
"origin" "56 0 24"
"classname" "target_speaker"
}
{
"wait" "5"
"target" "wind5"
"targetname" "wind4"
"origin" "8 0 24"
"classname" "func_timer"
}
{
"target" "wind6"
"targetname" "wind5"
"random" "3"
"wait" "15"
"spawnflags" "1"
"origin" "32 0 24"
"classname" "target_delay"
}
{
"target" "cyc4b1"
"targetname" "cyc4a1"
"wait" "300"
"spawnflags" "1"
"origin" "64 -48 72"
"classname" "target_delay"
}
{
"target" "day1"
"targetname" "cyc4a1"
"origin" "-72 0 136"
"classname" "target_relay"
}
{
"target" "day1"
"targetname" "cyc2a1"
"origin" "-96 0 136"
"classname" "target_relay"
}
{
"targetshadernewname" "textures/skies/kejim"
"targetshadername" "gfx/misc/whiteLine2"
"targetname" "skys_nightb1"
"origin" "16 -24 24"
"classname" "target_relay"
}
{
"spawnflags" "1"
"wait" "1"
"target" "skys_nightb1"
"targetname" "skys_night1"
"origin" "16 -24 48"
"classname" "target_delay"
}
{
"target" "wind4"
"targetname" "cyc2a1"
"origin" "-48 0 136"
"classname" "target_relay"
}
{
"target" "wind4"
"targetname" "cyc4a1"
"origin" "-24 0 136"
"classname" "target_relay"
}
{
"target" "cyc5b1"
"targetname" "cyc5a1"
"wait" "300"
"spawnflags" "1"
"origin" "112 -48 72"
"classname" "target_delay"
}
{
"target" "cyc1a1"
"targetname" "cyc5b1"
"targetshadernewname" "textures/skies/yavin"
"targetshadername" "textures/skies/yavin"
"origin" "112 -48 24"
"classname" "target_relay"
}
{
"target" "cyc2a1"
"targetname" "cyc1b1"
"origin" "-80 -48 24"
"targetshadernewname" "textures/skies/ships"
"targetshadername" "textures/skies/yavin"
"classname" "target_relay"
}
{
"target" "cyc3b1"
"targetname" "cyc3a1"
"wait" "200"
"spawnflags" "1"
"origin" "16 -48 72"
"classname" "target_delay"
}
{
"target" "cyc4a1"
"targetname" "cyc3b1"
"targetshadernewname" "textures/skies/yavin"
"targetshadername" "textures/skies/yavin"
"origin" "16 -48 24"
"classname" "target_relay"
}
{
"target" "day1"
"targetname" "cyc5a1"
"origin" "0 0 136"
"classname" "target_relay"
}
{
"target" "wind4"
"targetname" "cyc5a1"
"origin" "24 0 136"
"classname" "target_relay"
}
{
"target" "day1"
"targetname" "cyc5b1"
"origin" "48 0 136"
"classname" "target_relay"
}
{
"target" "wind4"
"targetname" "cyc5b1"
"origin" "72 0 136"
"classname" "target_relay"
}
{
"targetname" "storm3a1"
"spawnflags" "4"
"noise" "sound/effects/dullhit2.mp3"
"origin" "-32 -24 24"
"classname" "target_speaker"
}
{
"wait" "3"
"target" "storm2a1"
"targetname" "storm2"
"origin" "-80 -24 24"
"classname" "func_timer"
}
{
"target" "storm3a1"
"targetname" "storm2a1"
"random" "1"
"wait" "6"
"spawnflags" "1"
"origin" "-56 -24 24"
"classname" "target_delay"
}
{
"targetname" "storm3b1"
"spawnflags" "4"
"noise" "sound/effects/explode10.wav"
"origin" "-32 0 24"
"classname" "target_speaker"
}
{
"wait" "5"
"target" "storm2b1"
"targetname" "storm2"
"origin" "-80 0 24"
"classname" "func_timer"
}
{
"target" "storm3b1"
"targetname" "storm2b1"
"random" "6"
"wait" "20"
"spawnflags" "1"
"origin" "-56 0 24"
"classname" "target_delay"
}
{
"targetname" "storm3c1"
"spawnflags" "4"
"noise" "sound/effects/cairn_beam_start.mp3"
"origin" "-32 24 24"
"classname" "target_speaker"
}
{
"wait" "5"
"target" "storm2c1"
"targetname" "storm2"
"origin" "-80 24 24"
"classname" "func_timer"
}
{
"target" "storm3c1"
"targetname" "storm2c1"
"random" "5"
"wait" "12"
"spawnflags" "1"
"origin" "-56 24 24"
"classname" "target_delay"
}
{
"spawnflags" "4"
"targetname" "storm2d1"
"noise" "sound/ambience/yavin/lionfalls_lp.wav"
"origin" "-32 48 24"
"classname" "target_speaker"
}
{
"target" "storm2"
"targetname" "cyc3a1"
"origin" "96 0 136"
"classname" "target_relay"
}
{
"target" "storm2"
"targetname" "cyc4a1"
"origin" "120 0 136"
"classname" "target_relay"
}
{
"wait" "2"
"target" "storm2d1"
"targetname" "storm2"
"origin" "-56 48 24"
"classname" "func_timer"
}

If you find any bugs, or I somehow messed up and posted the wrong entity chunks, just msg. I've already posted yavin_temple with these entities in action on the SoL forums, but they haven't uploaded it yet.

Post copied from CA and DARK forums.
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Abrum



Posts : 257

PostSubject: Re: Day, Night and Storm Template for Map Modding   Sun 29 May 2011, 12:40 pm



There's a picture of it in radiant.
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Kernow Pilgrim
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Posts : 10542

PostSubject: Re: Day, Night and Storm Template for Map Modding   Thu 02 Jun 2011, 4:54 am

Abrum do you see the world in numbers and graphs like Russel Crowe from 'A Beautiful Mind'? It's too complex!

Thanks for the info though looks very intriguing

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TheGraanulaarian
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Posts : 1748

PostSubject: Re: Day, Night and Storm Template for Map Modding   Thu 02 Jun 2011, 5:04 am

I don't understand a word of it. But I've seen code before and this looks like it makes sense Razz

Thanks Abrum Smile
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PostSubject: Re: Day, Night and Storm Template for Map Modding   Today at 9:10 am

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