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 Abr'um's Blog (SoL)

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Abrum



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PostSubject: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 9:44 am

Hello,

Yavin Temple Mod (see below for details): (7/04/11)

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This is my blog for SoL. I post updates for all my projects here, as well as new project pitches. That way I wont be spamming threads about multiple projects. This blogging thing has had success before mainly because it has opened up clans' projects to where everyone can contribute to them. That way anyone can leave a mark.

Updates to come.


Last edited by Abrum on Thu 07 Jul 2011, 12:55 pm; edited 10 times in total
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Kernow Pilgrim
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 12:44 pm

I've made this a sticky Very Happy

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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 1:04 pm

I can tell.....I can't get it off my fingers...
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 2:26 pm

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A flying ship over the courtyard! I used the "model2" key from a func_train bmodel duplicated from a trigger_multiple bmodel. Any questions, just PM me. Smile

Anyhow, there will probably be multiple ships flying up there, soon enough. I want to add sounds as well for the ships, then they will make sounds as the go by and it will be silent when they are absent.

It would be sort of cool if they dropped bombs as well, but it may be partially annoying. xD
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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 3:44 pm

DO IT!
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 5:38 pm

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More ships, 2 lines of the ships. Multiple ships in a row. They now have sounds as they pass by as well. Realistic sounds. Smile

Tell me what you think. : D

I also speeded up all the doors so they open instantly, except for the "temple" door. That door I kept slow, in order to keep it true to the SP level. I may change this later on of course, depends on opinions.

Updated the lightning and thunder sounds. Re-added a bird sound. Made it to where only 1 global sound plays at a time (birds, wind, thunder ect.). This will help fight lag and FPS problems the future may hold with the constant updates.

More to come!
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Ali3N
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 6:03 pm

haha nice Very Happy

~Ali3N
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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 6:31 pm

Wow Abr'um this is really impressive! Looks like Version 2.3 is coming sooner than expected!
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solid snake
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PostSubject: Re: Abr'um's Blog (SoL)   Thu 30 Jun 2011, 7:32 pm

Nice!!!! Smile Looks very cool i think Smile
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Fri 01 Jul 2011, 3:05 pm

I heard a few requests for a bar. I picked the ''Forceroom'', you admins might want to make that ''Bar'' now. Here is a video of the bar and a download link to the very latest version of yavin_temple for download.

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-to all who have been having problems with my links, I tested this one well and it seems web-worthy. Very Happy
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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Fri 01 Jul 2011, 5:28 pm

I like how you used the Chiss model lol.
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solid snake
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PostSubject: Re: Abr'um's Blog (SoL)   Fri 01 Jul 2011, 6:20 pm

Nice again!!!! Good work abrum Smile i like that idea Smile
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Rex
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PostSubject: Re: Abr'um's Blog (SoL)   Fri 01 Jul 2011, 7:02 pm

Very pro job.Wink
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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 2:42 am

I agree with Solid. I could go for a beer right about now...
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 5:33 am

I present: Entering the bar/forceroom by walking/running.

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solid snake
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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 6:50 am

Good idea but can you walk out of there?? But then again does everyone want to walk?? With tele you can get there from the deepest and darkest holes. So i don't know but good idea still Smile
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 7:55 am

Hey Very Happy

Thanks Snake! I added a teleport out of the bar. Now you can get in and out with or without saying temple. Also note that you can use the 'use' key while facing a drink to get shields. It also makes a sort of gulp sound. Razz

I made the glass invincible in the next update as well. Removed the ship sounds to aid peoples' FPS and ping. The ships are staying though. :O

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Coming next: Rain that comes down separately instead of all at once! I am also working on a system that MIGHT help stop emote blocking of the teleports, this will take more time than the rain though.
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solid snake
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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 8:20 am

Then i noticed this problem with the door which let's you go to the bartender's place here is a video about it if you could look at it Smile It would be good to fix if it can be fixed Smile

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Or does this just happen on my comp??
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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 8:45 am

That's a strange bug indeed. I get it too. I'll look into it some more.
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Kernow Pilgrim
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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 10:35 am

OMG this seems awesome Abrum! A bar!!! Very Happy Very Happy

Well nice work I'll get admin to upload this ASAP!

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Xasomur
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PostSubject: Re: Abr'um's Blog (SoL)   Sat 02 Jul 2011, 10:40 am

it already is... xD or how do you think snake made the vid ^^

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Abrum



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PostSubject: Re: Abr'um's Blog (SoL)   Tue 05 Jul 2011, 12:32 pm

New file! Upload today!

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Has Fireworks with a secret place to toggle them. This is a temporary feature.

Also! There is now better rain that should lag people less and is more realistic, that's the new perm feature.

More to come as always!
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Alpha'



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PostSubject: Re: Abr'um's Blog (SoL)   Tue 05 Jul 2011, 2:13 pm

Your Over Doing It too Much Rain,sky's,textures,adding,ships. Suspect
Before all of this I had a ping of 60-70 Since the rain & sky Was Put on it went down to 45. And Now the ships Made it 25-20 try and fuking play with 20FPS. Evil or Very Mad I'm dreding to think this time. It's a repeat of bespin if not worse. Your Ment to help Game Play not slow it down :/ i find it hard to play on server Now As it is. NeutralNeutral
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Leonardo
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PostSubject: Re: Abr'um's Blog (SoL)   Tue 05 Jul 2011, 5:09 pm

I am really enjoying this mod!
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Ajunta Pall
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PostSubject: Re: Abr'um's Blog (SoL)   Tue 05 Jul 2011, 9:54 pm

tell me nova, how can you have such fps ? lol. IT means you have 5 in hangar, and 5 in ffa bespin ? Get new comp then, it's not mod fault, but your comp x)
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PostSubject: Re: Abr'um's Blog (SoL)   Today at 5:55 pm

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