| New Death star RE-Mod-Plugin | |
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Alpha'
Posts : 441
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Kernow Pilgrim Legend
Posts : 10648
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Alpha'
Posts : 441
| Subject: Re: New Death star RE-Mod-Plugin Mon 03 Oct 2011, 11:25 pm | |
| This Is Is Just some of the Rooms. In that Picture Here Is Some More Places.
Pvt A (safety Place For Members SA,DC,HC teles Only) Council Room (Open Inside Only With HC,DC,tele) Place for Consulship (Meetings 12 chairs 4 Master Chairs 6 Original) Founder Ship Room (Open Inside only With HC Teles) Office [HC.DC] (Open from inside only With HC,DC Tele) Catina All Cell All (A Place For People chat kill and Lame.) Abuse (prison In office for people who decide to abuse.) Control (Controls To Spawn Troopers With Motd.) Hangar (Place for FFa)
V2.0 Comes Out in December.
With Extensions Training arena. With 6 cell Blocks Control Room More Organized. 2 Hangars 1 With Shield 1 with and ships With Controls 2 ties 1 Shuttle. Imperial Office Spawns Imperials,commanders.with motds. Bigger Better Bar. Smaller Min Space station With Lift Ar-cross To a Command Ship. Like FFa_Imperial. Bigger Office And Administration area Private Catina. More Unknown Textures Auto-turrets And Carma's | |
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Power Sith Lord
Posts : 482
| Subject: Re: New Death star RE-Mod-Plugin Tue 04 Oct 2011, 4:08 am | |
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Alpha'
Posts : 441
| Subject: Re: New Death star RE-Mod-Plugin Wed 05 Oct 2011, 2:30 pm | |
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Power Sith Lord
Posts : 482
| Subject: Re: New Death star RE-Mod-Plugin Wed 05 Oct 2011, 4:50 pm | |
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mantA
Posts : 2087
| Subject: Re: New Death star RE-Mod-Plugin Thu 06 Oct 2011, 2:13 am | |
| This is nice, dude - keep goin ! ++ | |
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Boogieman Jedi Master
Posts : 941
| Subject: Re: New Death star RE-Mod-Plugin Mon 31 Oct 2011, 2:15 pm | |
| Ruskett how the fly a kite did you edit .bsp files!?! I need to know! Please how did you do it? I've tried to edit them but I couldn't open .bsp files in GTK Radiant, I were only able to open .map and .nav files.
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Alpha'
Posts : 441
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Boogieman Jedi Master
Posts : 941
| Subject: Re: New Death star RE-Mod-Plugin Tue 01 Nov 2011, 12:11 pm | |
| Okay and how do I convert a .bsp file to a .map file? | |
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Ajunta Pall Legend
Posts : 4993
| Subject: Re: New Death star RE-Mod-Plugin Tue 01 Nov 2011, 12:58 pm | |
| create a .bat file in your gtkradiant directory file. Edit it, add this line : "q3map2.exe -convert -format map -game jk2 map.bsp" without "". each time you want to uncompile a map, copy paste this map into gtkradiant directory file, and then edit the .bat, by replacing the "map" by the name of the map you want to uncompile. Once all that is done, you just execute the .bat, and you'll get a .map file, which is the map you wanted.
I warn you : models arn't translated, so you won't have models, textures are all set to default, so you won't have same looking, textures will just be applied to brush, but not edited as ingame, and many triggers/funcs are often bugged.
So basically, what you get in an uncompile is more just the brush of the map, with textures on it and nothing more. | |
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| Subject: Re: New Death star RE-Mod-Plugin | |
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| New Death star RE-Mod-Plugin | |
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