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 Sacrifice by Shiny Entertainment & Interplay (2000)

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PostSubject: Sacrifice by Shiny Entertainment & Interplay (2000)    Sat 18 May 2013, 5:22 am

GOG (Good Old Games) Trailer -

Official Trailer -

MEET The Gods of Sacrifice



Note: yes I get my ass kicked.

Awards / Achievements
Impressing IGN with its "wonderful land full of character and imagination", Sacrifice was the gaming site's choice for the best strategy game of 2000. It was honored in the same year by European Computer Trade Show as the Best PC Game of the Show. Since its release, Sacrifice has been one of PC Gamer's Top 100 Games for at least eight consecutive years. Looking back at the history of real-time strategy gaming, Geryk pointed out that Sacrifice's "depth and originality" was unparalleled in the genre and often overlooked in favor of its graphics. The staff of gaming site UGO shared a similar opinion, naming the game in 2009 as its eighteenth top strategy game of all time.
Although Sacrifice was honored as a quality game, industry observers pointed out that its qualities were forgotten by most people; the staff of GamesRadar said the game was "practically invisible to the gaming public", and according to Gillen, few remembered Sacrifice as the pioneer of the mouse-gesture control system, which was praised as revolutionary in Peter Molyneux's later game Black & White. Gillen further lamented that Sacrifice's release heralded the end of Shiny's forays into creative game development, as the company switched to producing more mainstream products, such as Enter the Matrix. Despite receiving numerous calls for a sequel, Shiny said in 2002 that it would not produce one. Seven years later, GamesRadar repeated the call for a sequel while proclaiming Sacrifice "one of the most underappreciated games of all time."

Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for the Windows 98 platform. Developed by Shiny Entertainment the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. Impressing reviewers with its graphics, Sacrifice was the first commercial video game to make full use of video graphics cards that can process transform, clipping, and lighting instructions. The game was ported to Mac OS 9.2 in 2001.
Unlike many of its contemporary real-time strategy games, Sacrifice places little emphasis on resource gathering and management. There is no system of workers; the players' wizards collect souls to summon creatures, and their mana—energy for casting spells—constantly regenerates. Players customize their attacks by choosing from spells and creatures aligned to five gods. To defeat an opponent, the player's wizard sacrifices a friendly unit at the opposing wizard's altar, thereby desecrating it and banishing the enemy wizard. Aside from a single-player campaign, Sacrifice offers a multiplayer mode, in which up to four players can play against each other over computer networks.
Sacrifice was created by a small team of developers; most of the work was done by four key personnel. The graphic engine of the game uses tessellation: thousands of polygons are used to display an object and as lesser details are needed, the number of polygons is reduced. By adjusting the required level of detail, Sacrifice can be run on various machines with the highest possible quality of graphics. Complementing the graphics of the game were the voice work of professional actors, such as Tim Curry, and the musical compositions of Kevin Manthei. Sacrifice was praised by reviewers for the novel designs of its creatures and for its humorous content. The high level of attention needed to manage its frenetic combat was mentioned as a flaw. Despite winning several awards, Sacrifice was not a commercial success, and no sequels are planned.

Basic Information on Gameplay/How-to-Play
Wizards can cast spells that harm opponents (combat spells), heal damage taken, or summon creatures. More advanced combat spells affect large areas of the battlefield, taking the form of tornadoes and volcanoes. Casting spells requires energy, which the game represents in the form of mana. Recovery of mana is slow, but a wizard accelerates the process by staying close to his or her altar. Close proximity to one of several fountains of mana scattered across the world increases his or her recovery rate as well. A wizard can monopolize a mana fountain by erecting a structure known as a manalith over it. Because mana can always be regained, it is an infinite resource. Souls are the other type of resource in this game; they are used, along with mana, to summon creatures, who form the mainstay of the players' offensive capability. Unlike mana, souls are limited in quantity. Players start with a few souls and increase their resources by locating unclaimed souls, or by converting the souls of unfriendly creatures their wizards have killed.
Summoned creatures are mainly classified into three classes: melee, ranged, and air (flyers). In a rock-paper-scissors manner, each class is a counter to another. Melee creatures inflict more damage to their ranged opponents, but cannot retaliate against flyers, which in turn are vulnerable to those who can attack at range.[8] Several creatures also have special abilities, such as creating protective magical barriers, becoming invisible, or immobilizing their opponents. Two units, manahoars and sac doctors, have special purposes. Manahoars help to recharge their summoner's mana by channeling energy from manaliths to him or her. Sac doctors are summoned to extract the souls of fallen opponents and bring them back to the altar for conversion. These units are also summoned to hold the sacrificial rituals required for desecrating enemy altars; killing a sac doctor disrupts the process.
The spells and abilities of the creatures are designed along the ethos of five gods. Persephone, the Great Healer, bestows her followers with powers of regeneration and nature. Her counterpart, Charnel, God of Strife, celebrates death and decay; his creatures are undead and his spells drains the life of others. The other three gods—James, Stratos, and Pyro—govern natural elements, granting their followers abilities associated with earth, air, and fire, respectively.
Unlike other real-time strategy games released in or before 2000, Sacrifice's gameplay is not focused on large-scale management of resources and bases. Instead, the game emphasizes micromanagement of the players' units; success in the game is linked to meticulous control of individuals or small groups to overcome enemies. Players order their armies to assume formations by pressing an assigned key or navigating through a pop-up menu. The order can also be given by moving the mouse in specific patterns without waiting for the menu to appear.

Single-player Campaign
Sacrifice's single-player campaign begins with a meeting between the protagonist Eldred and the blind seer Mithras on a war-torn world. Through voiceovers and cut scenes rendered by the game engine, Eldred recounts to Mithras his background and the events that led to the world's current state. Eldred was a tyrannical emperor who ruled over the world of Jhera. However, his days of rule were numbered: his subjects were rebelling, and his enemies gathered at the borders of his realm. Turning to the mystical arts for a solution, Eldred summoned a demon, Marduk, to eliminate opposition to his rule. Marduk proved uncontrollable and ravaged Jhera. Eldred fled to the world that he and Mithras stand on. The world—having suffered a past cataclysm—was riven into a collection of five floating islands. A god rules over each realm, seeking to impose his or her own agenda. The rivalries among the gods are aggravated by Mithras's prophecy of a traitor amongst them. Sensing the opportunity for a new lease on life, Eldred offers his service to the gods.
The campaign spans ten missions. In each mission, the player chooses a god for Eldred to champion, receiving creatures and spells from that god. The player can build up a selection of units and spells from different gods by changing Eldred's allegiance between missions; the selections are used in later missions or multiplayer sessions. As the game progresses, the player's choices align Eldred with one god. Aside from the stated goals in each mission, there are secret objectives that if accomplished bestow bonuses to Eldred's attributes (magical and physical resistance, more mana, etc.).
Midway through the campaign, Eldred encounters Marduk again. The demon taunts the wizard and announces that this world will suffer the same fate as Jhera. Eldred warns the gods; they believe one of them supports the demon and fall upon each other to eliminate the traitor. By the last stage of the campaign, Eldred has helped one god to kill the others. After the end of the wizard's narration, Mithras reveals himself as Marduk. Stratos, the traitor, had planned for the demon to appear on this world and deliver the prophecy to the gods. Marduk berates Eldred for his naivety and starts the final battle. After defeating the demon, the player chooses one of two endings for Eldred: stay and help the last god rule the world, or leave and seek his destiny in other worlds.

Where/How to get the Game
Buy for $10 here - http://www.gog.com/gamecard/sacrifice
or t0rr3nt
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Kernow Pilgrim

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PostSubject: Re: Sacrifice by Shiny Entertainment & Interplay (2000)    Wed 22 May 2013, 11:15 am

This is for PC or Mac?

Admiral AckbarIT'S A TRAP!

Onen hag Oll

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PostSubject: Re: Sacrifice by Shiny Entertainment & Interplay (2000)    Thu 23 May 2013, 2:59 am

Both. I play it on PC. But: "The game was ported to Mac OS 9.2 in 2001."
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