Subject: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 11:47 am
Yes it was me who played today, 9/4/2014. I have UPDATED Yavin Temple to 2.3! It now has CTF functionality, so just add it to your CTF list in the server's config and you can play CTF in yavin_temple! ALSO: you can now lock the Temple doors so you are free to do a tournament! Yep, I figured out how to make toggleable doors. The admin controls to lock the temple are in the probe training room (there's a button on the wall that admins can press to toggle the door.
NOTE: Please refer to Abrum's Blog for the current version of this map.
Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 1:08 pm
I've updated the server, so now ctf_yavin_temple works.
However, for whatever reason, when I tried doing 0regen and guns. The server executes the cfg, but doesn't actually change it to CTF. (As in you can see in console Server: blabla) I thought that perhaps the cfg name was to long, (ctf_yavin_temple_0regen and ctf_yavin_temple_guns) but that wasn't the case. I went ahead and renamed the 0regen and guns to (ctf_temple_0regen and ctf_temple_guns) and it executes the same as last time and doesn't change it to CTF.
Either I'm doing something wrong, (which I might be for all I know, but I had looked at several CTF map cfg's and compared to see if they were the same and simply copied one and edited it, as well as for 0regen and guns), or I think it might be because yavin_temple wasn't a CTF map originally so it has issues of converting it with all these changes.
Note: For now the only solution is doing this; /amrcon exec ctf_yavin_temple *map loads with CTF* /amrcon exec ctf_yavin_temple_0regen (or _guns) This will then change the settings for the map, without it actually restarting it. (which tbh is actually nice since you don't have to be like; Ok guys, we're switching, yes or no? (just do it, and it'll be done just like that lol)).
Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 6:41 pm
The ctf_yavin_temple CFG was done correctly but there was a slight problem with the _0regen and _guns versions. I've corrected them, and also added cty_yavin_temple versions. I've set all of these ctf/cty_yavin_temple maps to go back to yavin_temple FFA after the match. We also have the option of adding it to the CTF map rotation, or replacing the standard ctf_yavin map in the rotation. Up to you guys.