| no shade? | |
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Spartacat Jedi Padawan
Posts : 627
| Subject: no shade? Sat 13 Dec 2014, 9:41 am | |
| Tried playing on GR Bespin and Bespin Ruins, then this happened.. What is this? O_O I played around with the settings and turned down the shade and video quality and it still looked like this! | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sat 13 Dec 2014, 10:32 am | |
| Hm.. only thing coming to my mind.. is the too much shaders in map like with acro's... | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: no shade? Sat 13 Dec 2014, 12:37 pm | |
| If you have alot of maps then that'll happen. Though, I've never had it that bad before. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sat 13 Dec 2014, 12:47 pm | |
| I have shitload of maps too, and I never had that too | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: no shade? Sat 13 Dec 2014, 1:40 pm | |
| Then maybe it does have something to do with settings. All I remember is that when I had it, it was because I had alot of maps. Whenever I removed some, it would go back to normal. *shrugs* | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sat 13 Dec 2014, 8:58 pm | |
| http://www.lucasforums.com/showthread.php?t=81195 They say there it may be due to too many custom shaders, but I dunno, maybe check (I dunno what exactly I should understand by 'too many custom shaders' anyway soo) Anyway here is my pic from GR_Bespin and bespin_ruins_v6 All fine for me | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: no shade? Sun 14 Dec 2014, 3:36 am | |
| - KingYodah wrote:
- too many custom shaders
^ That's pretty much what I meant. lol If you have alot of maps, they are going to have custom shaders, plus if you have all of acrobats maps, then you are literally killing the capacity for them. (unless there is a way to use some sort of console command to make the limit higher or something, but I don't think there is) | |
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Battledroidlover Sith Lord
Posts : 5188
| Subject: Re: no shade? Sun 14 Dec 2014, 4:14 am | |
| Basically JK2 can't cope with the amount of maps,mods and skins in the game ! Try deleting a bit of stuff! | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sun 14 Dec 2014, 5:12 am | |
| changing com_hunkmegs will do here? I don't know though if it is this problem | |
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Spartacat Jedi Padawan
Posts : 627
| Subject: Re: no shade? Sun 14 Dec 2014, 8:32 am | |
| - KingYodah wrote:
- changing com_hunkmegs will do here? I don't know though if it is this problem
huh | |
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Spartacat Jedi Padawan
Posts : 627
| Subject: Re: no shade? Sun 14 Dec 2014, 8:33 am | |
| - Battledroidlover wrote:
- Basically JK2 can't cope with the amount of maps,mods and skins in the game ! Try deleting a bit of stuff!
looks like BDL's stuff is the first to be deleted! | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sun 14 Dec 2014, 8:56 am | |
| If you increase com_hunkmegs value it should allow more shaders so you shouldn't see gray world (if I remembered it correctly). But see I have lots of maps and skins and I don't have that problem.. | |
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Spartacat Jedi Padawan
Posts : 627
| Subject: Re: no shade? Sun 14 Dec 2014, 9:03 am | |
| - KingYodah wrote:
- If you increase com_hunkmegs value it should allow more shaders so you shouldn't see gray world (if I remembered it correctly). But see I have lots of maps and skins and I don't have that problem..
where would i type this?! | |
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KingYodah Legend
Posts : 7342
| Subject: Re: no shade? Sun 14 Dec 2014, 9:17 am | |
| open console and type /com_hunkmegs 256 or 512 (dunno), default is 128 I thiiiiink | |
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