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Kameleon



Posts : 260

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PostSubject: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeFri 29 May 2015, 6:56 pm

First topic message reminder :

Hello everyone Smile

I am currently re-writing my (1.02) mod for 1.04, which is already a big improvement over the old version ^_^ I'd also like to mention that once the mod have been released for all versions of JK2 (Whenever it might be released, no clue about when exactly, since I'd like to have it ported to the other versions first too), the mod will be OpenSource, for those interested in reading through how the mod works etc. Smile

While I kinda have an ideá about what I personally want in the mod, but I would very much like to hear what you, the players who would, maybe, end up using the mod in the future, which features would you like to see in a mod? Very Happy

This could be anything from new commands, new gamemodes (Such as e.g. InstaGib), other features, etc. Smile Maybe even just commands from e.g. DcMod which you would love to see/keep in a new mod too ^^ Could be anything Very Happy

I hope to see a few suggestions Smile

Best regards
Kameleon
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Kameleon



Posts : 260

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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeSun 29 Jan 2017, 5:03 am

That is how the LMS mode works already Wink
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Kameleon



Posts : 260

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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeMon 17 Apr 2017, 10:12 pm

Quick overview of the latest serverside changes:
- Fixed a bug in the emote system, making most emotes unusable.
- Fixed a bug in the AMGET command.
- Fixed a bug in the tag protection system.
- New jetpack, rather than the old "firefarts".
- Added a cVar to set wait time between each trigger usage.
- Heavily improved Gun Game mode.
- Added the ManHunt mode.
- Added cVars to disable charged jumps and speedhack.
- Added a cVar to control how many explosives can be placed per player.

Full serverside changelog:
 

Quick overview of the latest clientside changes:
- Improved duel invisibility, for servers that supports it. Can be enabled in the KaMod settings menu.
- Fixed the "Floating santa hat" bug.
- Custom hilts now work on any server, regardless of the mod (Just like the RGB saber colours).
- New terminator jetpack model and effects.
- Removed cheat protection on the cg_thirdPersonRange and cg_thirdPersonVertOffset cVars

Full clientside changelog:
 

I plan to release the new beta version of the clientside soon, but I still have a few things to figure out first.
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KingYodah
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KingYodah

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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeTue 18 Apr 2017, 9:12 pm

Firefarts, lol xD

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Mod suggestions - Page 4 Five_m10
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ShadowPC56579

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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeWed 19 Apr 2017, 1:08 am

KingYodah wrote:
Firefarts, lol xD
Can't i just give 1000 Karma for that? No? Fine...
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Kameleon



Posts : 260

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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitimeFri 11 Aug 2017, 10:10 pm

Remember that the mod is still open for suggestions for features, commands, gamemodes, etc. Smile
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PostSubject: Re: Mod suggestions   Mod suggestions - Page 4 Icon_minitime

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