ShadowPC56579
Posts : 811
| Subject: Is it possible to replace DCmod? Sat 26 Aug 2017, 12:07 pm | |
| I've began to realise DCmod has it's bugs. I'd like to replace it with KAmod, But idk if that's possible or wanted.
Any thoughts on this? | |
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Leonardo Jedi Knight
Posts : 2741
| Subject: Re: Is it possible to replace DCmod? Sat 26 Aug 2017, 7:33 pm | |
| What kind of bugs are you referring to? | |
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ShadowPC56579
Posts : 811
| Subject: Re: Is it possible to replace DCmod? Sun 27 Aug 2017, 2:21 am | |
| Using blasters enough makes the map bug out for one.
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Kameleon
Posts : 260
| Subject: Re: Is it possible to replace DCmod? Sun 27 Aug 2017, 4:37 am | |
| - ShadowPC56579 wrote:
- I've began to realise DCmod has it's bugs.
I'd like to replace it with KAmod, But idk if that's possible or wanted.
Any thoughts on this? SoL has already shown interest in at least testing my mod once I release the first public beta of it, so I would asume it is "wanted" | |
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Leonardo Jedi Knight
Posts : 2741
| Subject: Re: Is it possible to replace DCmod? Mon 28 Aug 2017, 6:55 am | |
| - ShadowPC56579 wrote:
- Using blasters enough makes the map bug out for one.
I mean, I think all mods respond that way when you start spamming hey kam, send me a copy <3 | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Is it possible to replace DCmod? Mon 28 Aug 2017, 7:54 am | |
| Use blasters less? Any gun if you spam it way too much, creates strong fps lag for everyone on server. | |
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| Subject: Re: Is it possible to replace DCmod? | |
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