| ffa_bespin for SoL | |
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Flendo Jedi Adept
Posts : 429
| Subject: ffa_bespin for SoL Tue 13 Mar 2018, 9:50 am | |
| Greeting I decided to make ffa_bespin, I think it would be nice to add some things
Last edited by Flendo on Tue 11 Sep 2018, 9:48 pm; edited 9 times in total | |
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KingYodah Legend
Posts : 7342
| Subject: Re: ffa_bespin for SoL Wed 14 Mar 2018, 11:43 am | |
| Well you will see once it gets uploaded but you can meanwhile think how it can be possibly improved etc | |
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Kameleon
Posts : 260
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 1:53 am | |
| Wasn't Abrum already making a new Bespin serverside? Why make another then? The Uh Oh sound is even from Abrum's map, and the bar looks like it came straight out of his Yavin bar too. | |
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Flendo Jedi Adept
Posts : 429
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 5:13 am | |
| This is ffa_bespin for sol,uh oh He is from his ticket he added, The bar looks like on yavin but I created it
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Kameleon
Posts : 260
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 5:49 am | |
| - Flendo wrote:
- This is ffa_bespin for sol,uh oh He is from his ticket he added, The bar looks like on yavin but I created it
In any case, think about where you place such things. Where they are now, some people might complain about them being positioned in a main FFA area. | |
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Flendo Jedi Adept
Posts : 429
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 6:11 am | |
| things are not in the ff arena just in office and training and one in street for sit,and for the things I will add, I will not bother others like x-wing and tie like on yavin and room wher is not ff | |
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Kameleon
Posts : 260
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 11:48 am | |
| People generally don't like when too many things area added to Bespin, no matter where they are placed. The only reason people don't complain about the two streetlights on my Bespin is that they can be used as a drainpole for FF, but you not only already have quite a few models already, but talk about adding more, which in the end might affect the FPS of some players, and generally turn off players from playing on the server. Other servers has had many models on their Bespin maps in the past, which include sky changers, some just a few, some too many to count, and with just a few too many people will simply find another Bespin to play on, like they did with the other servers in the past.
Players care a lot about Bespin, so you have to be careful with it. That's probably the reason Abrum want to make a more FPS friendly Bespin, with small adjustments and improvements, but without FPS draining models. | |
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Abrum
Posts : 270
| Subject: Re: ffa_bespin for SoL Thu 15 Mar 2018, 1:14 pm | |
| My version, which has no added models, is available here: [You must be registered and logged in to see this link.] | |
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Flendo Jedi Adept
Posts : 429
| Subject: Re: ffa_bespin for SoL Sun 18 Mar 2018, 11:56 pm | |
| The map is update,I've deleted several models so there is no lag,images are update Abrum is busy so I finished the map | |
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Kernow Pilgrim Legend
Posts : 10648
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Leonardo Jedi Knight
Posts : 2741
| Subject: Re: ffa_bespin for SoL Mon 19 Mar 2018, 2:52 pm | |
| - Kernow Pilgrim wrote:
- Whom's whoms?
Whomstd've? | |
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Abrum
Posts : 270
| Subject: Re: ffa_bespin for SoL Sat 24 Mar 2018, 12:47 pm | |
| Flendo's version is linked in his first post, which includes the distinguishing feature in the version I linked in my reply to this thread. My version includes only a fun change to doom (fall to death), his includes extra stuff I believe. | |
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Flendo Jedi Adept
Posts : 429
| Subject: Re: ffa_bespin for SoL Fri 04 May 2018, 2:00 am | |
| The final version is over, I did not add a lot of things to create a lag and fps down to other players. Downloading a link is an update and we can use it. | |
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| ffa_bespin for SoL | |
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