- Xemnas wrote:
- and whats with the emotes?? is it still able to add in cfg. things for admins like Teleports=On/off and EMotes=On/off? will there still be a teleport wich only member can use?
Emotes can be turned off (by setting it to 0 or 1) but it can be specified by setting numeric values.
- -napalm- wrote:
- member teleport is per IP and idk if manta can do it LoL
I solved it by making it like "dctriggers" but in these trigger it contains the "adminflag" which it can be used for all ppls or admins. And it also contains a "mapname" for defining any teleport value for different maps. That is a little bit advanced than dcmod.
- Grimmjow wrote:
- dsonline sucks u have to change a lot in it to get the same damages as normal modes as jamod, dcmod and clanmod. plus that dsonline mod aint as good for forcefighting as dcmod, clanmod etc.
so i won't recommend u guys getting dsonline mod
Ofc it sucks but i fixed most of the "bugs" and it HAS its potential to be better.
As you prejudiced about the DS-o mod, that it has shitty forcefighting movements, in the FFF-o you can do normal FF like other mods do and also the FF-duel can be used with all forces (i mean lightsiders have their forces and DSsers have their forces), instead of "pull/push" - only.