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luke Sith Warrior
Posts : 459
| Subject: Re: Abrum's Blog Wed 17 Dec 2014, 7:02 am | |
| - Vader wrote:
- Done.
Btw, when you removed the plants, the collision box stayed. lol Brand new "invisible plants" lol | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Wed 17 Dec 2014, 8:08 am | |
| - luke wrote:
- Vader wrote:
- Done.
Btw, when you removed the plants, the collision box stayed. lol Brand new "invisible plants" lol Now with collision boxes <3 Abrum | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sat 20 Dec 2014, 11:00 am | |
| Abrum, can you please remove in next version the KBOOM sound we hear every 5 seconds? Its not very pleasant.. | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 8:51 am | |
| Removed the invisible plants and the kaboom. Any other features people want to see added or removed? | |
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Zelah
Posts : 2238
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 8:56 am | |
| Add a statue of the Zelah skin in the courtyard please | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 9:19 am | |
| Abrum what was sometimes making sounds as if I picked health pack or shield near the corner where are those plants? :0 | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 9:57 am | |
| That sounds interesting... Next time I see you in-game I'll check it out. | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 9:58 am | |
| Bespin_Streets (the ATS version we played long ago) has been released! The source code is included as with Yavin_Temple. Enjoy and keep giving suggestions and feedback for both maps. You can find all my released maps and source files in the first post of this thread. Also note that I've removed the link to the ATS forums and it now advertises the SoL forums. | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 3:17 pm | |
| New version of Yavin Temple has been released! It's available in the first post of this thread. Features:
- Decorations for the temple area.
- A hidden teleporter (easy to find) to the 'jail' (behind the columns) in the temple. It now has tables and beer.
- A SoL logo in the temple built from individual light effects.
- A couple bugfixes.
- Shader remap for a grassy temple interior (off by default, can be turned on from the office).
Have fun, and keep suggesting things and giving feedback. Also, don't forget that the Bespin_streets map that ATS used prior to the split is now public along with it's source code. | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 3:46 pm | |
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Hektor
Posts : 5223
| Subject: Re: Abrum's Blog Sat 03 Oct 2015, 3:58 pm | |
| I wanna see that! Gj Abrum ... just please... no plants at the entrance to the temple pl0x annoying as fock while ffaing | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 1:16 am | |
| Abrum, can you please check the map? Map is uploaded it to server and then it was restarted but there is no notable change in the map. Dunno if the map is wrong (or uploaded file in your newest link) or we had wrong steps | |
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Kameleon
Posts : 260
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 1:27 am | |
| - KingYodah wrote:
- Abrum, can you please check the map? Map is uploaded it to server and then it was restarted but there is no notable change in the map. Dunno if the map is wrong (or uploaded file in your newest link) or we had wrong steps
Works fine for me [You must be registered and logged in to see this image.] | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 1:36 am | |
| Then why the heck it didn't work for me ?? After I restarted server and connected back I saw absolutely no change in the map .. | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 1:52 am | |
| Noooooo my tele spot has been claimed by a tree. ;_; lol Looks good though. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 4:16 am | |
| lol,
It looks good, and thanks for consulting heh, I was confused before why it kept showing v2.4 on loading screen
Abrum, what about making Xmas version, with Xmas tree instead of regular tree there? :> | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 5:02 am | |
| That is a great idea! I could even put lights on the tree | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 8:03 am | |
| My skype is [You must be registered and logged in to see this link.] if you need help getting the server back up. Not sure what's wrong with it. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 8:32 am | |
| Ok so we finally made the map working lol
Thanks for patience ^_^ | |
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Battledroidlover Sith Lord
Posts : 5188
| Subject: Re: Abrum's Blog Sun 04 Oct 2015, 10:18 am | |
| Christmas map version you could put lights on the tree and a star on the top | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Thu 08 Oct 2015, 7:51 pm | |
| Yavin Temple 2.5(b) has been released! The original version had over a hundred more entities than this one does (so it has less entities than 2.4 did now), so let's hope this will take care of any problems we were having before. I removed the tree (for now). I'll put up a tree in December. I also rearranged the tables, removed the SoL logo built of individual effects and modified the rain quite a bit. As always, it can be found in the first post of this thread. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Abrum's Blog Thu 08 Oct 2015, 8:19 pm | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Thu 08 Oct 2015, 9:37 pm | |
| Another note: I started uploading my maps in .pk3s starting with 2.5b so there's no more need for anyone to extract anything. Just stick it in the proper folder as-is. | |
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Abrum
Posts : 270
| Subject: Re: Abrum's Blog Sun 11 Oct 2015, 8:45 am | |
| 2.5b is live on the SoL EU server! | |
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Xasomur
Posts : 13101
| Subject: Re: Abrum's Blog Sun 11 Oct 2015, 8:57 am | |
| wait! I got a request! Abrum, can you make bots never appear at temple? that would be sweet | |
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