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 Assassin's creed mod

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sam

sam


Posts : 114

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PostSubject: Assassin's creed mod   Assassin's creed mod Icon_minitimeSat 10 Jul 2010, 5:33 am

Well, I think some of us may be able to make an assassins creed mod (Kyle's creed/Reborn's creed, the random fatguy who has the cool suit's creed/the monkey guy's creed/ YO MOMMA'S CREED?)
Well, the lightsaber could be the hidden blade or the sword. I am sure there is an Assassin skin out there on jk2 files and uh it would be a minimod. I am not going to go into detail (otherwise that would cramp mah style xD) coz I don't know how easy it would be. I am learning some modding at the moment so have a crispy Kreme


Last edited by sam on Thu 15 Jul 2010, 11:55 pm; edited 1 time in total
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Axel
Sith Lord
Sith Lord
Axel


Posts : 1304

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeSat 10 Jul 2010, 8:41 am

make a ezio skin
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sam

sam


Posts : 114

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeThu 15 Jul 2010, 11:46 pm

Hey guys I am back with MOOOOORE IDEAS
Let's have a brainstorm.
Well we could get a modeller (hopefully AJU) to change the fists to have a hidden blade so when u type in console (give weapon_melee) it will do hidden blade.
I have BDL working on skinning the npc jedi and reborns to be assassins. the jedi will be at the begginning and at the end of AC1 you fight your brothers so they would be teh reborns Very Happy.
BDL has also kindly agreed to make copies of the skins for MP.
I will try and map out Damascus for it but we can't to free roam. Mabye I can write on the wall near where you spawn that you can jump up the buildings 'n' sh1t.
I am also hoping we can put some kind of sword mod into it.
I would love it if some1 would help with this project.
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Hektor

Hektor


Posts : 5223

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeFri 16 Jul 2010, 12:17 am

sam wrote:
Well we could get a modeller (hopefully AJU) to change the fists to have a hidden blade so when u type in console (give weapon_melee) it will do hidden blade.

Which dimension did you come from ?
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sam

sam


Posts : 114

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeFri 16 Jul 2010, 12:19 am

9th
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BlueNinja
Jedi Knight
Jedi Knight
BlueNinja


Posts : 2697

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeFri 16 Jul 2010, 6:18 am

Ahah... funny.
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Grimlore

Grimlore


Posts : 1892

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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitimeSun 25 Jul 2010, 3:34 am

sam wrote:
Hey guys I am back with MOOOOORE IDEAS
Let's have a brainstorm.
Well we could get a modeller (hopefully AJU) to change the fists to have a hidden blade so when u type in console (give weapon_melee) it will do hidden blade.
I have BDL working on skinning the npc jedi and reborns to be assassins. the jedi will be at the begginning and at the end of AC1 you fight your brothers so they would be teh reborns Very Happy.
BDL has also kindly agreed to make copies of the skins for MP.
I will try and map out Damascus for it but we can't to free roam. Mabye I can write on the wall near where you spawn that you can jump up the buildings 'n' sh1t.
I am also hoping we can put some kind of sword mod into it.
I would love it if some1 would help with this project.


u forgot about the Templars guys u____u
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PostSubject: Re: Assassin's creed mod   Assassin's creed mod Icon_minitime

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