This is my blog for SoL. I post updates for all my projects here, as well as new project pitches. That way I wont be spamming threads about multiple projects. This blogging thing has had success before mainly because it has opened up clans' projects to where everyone can contribute to them. That way anyone can leave a mark.
Updates to come.
Last edited by Abrum on Thu 07 Jul 2011, 12:55 pm; edited 10 times in total
Kernow Pilgrim Legend
Posts : 10648
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 12:44 pm
I've made this a sticky
Leonardo Jedi Knight
Posts : 2741
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 1:04 pm
I can tell.....I can't get it off my fingers...
Abrum
Posts : 270
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 2:26 pm
A flying ship over the courtyard! I used the "model2" key from a func_train bmodel duplicated from a trigger_multiple bmodel. Any questions, just PM me.
Anyhow, there will probably be multiple ships flying up there, soon enough. I want to add sounds as well for the ships, then they will make sounds as the go by and it will be silent when they are absent.
It would be sort of cool if they dropped bombs as well, but it may be partially annoying. xD
Leonardo Jedi Knight
Posts : 2741
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 3:44 pm
DO IT!
Abrum
Posts : 270
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 5:38 pm
More ships, 2 lines of the ships. Multiple ships in a row. They now have sounds as they pass by as well. Realistic sounds.
Tell me what you think. : D
I also speeded up all the doors so they open instantly, except for the "temple" door. That door I kept slow, in order to keep it true to the SP level. I may change this later on of course, depends on opinions.
Updated the lightning and thunder sounds. Re-added a bird sound. Made it to where only 1 global sound plays at a time (birds, wind, thunder ect.). This will help fight lag and FPS problems the future may hold with the constant updates.
More to come!
Ali3N Sith Lord
Posts : 477
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 6:03 pm
haha nice
~Ali3N
Leonardo Jedi Knight
Posts : 2741
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 6:31 pm
Wow Abr'um this is really impressive! Looks like Version 2.3 is coming sooner than expected!
solid snake Legend
Posts : 2345
Subject: Re: Abr'um's Blog (SoL) Thu 30 Jun 2011, 7:32 pm
I heard a few requests for a bar. I picked the ''Forceroom'', you admins might want to make that ''Bar'' now. Here is a video of the bar and a download link to the very latest version of yavin_temple for download.
[You must be registered and logged in to see this link.] -to all who have been having problems with my links, I tested this one well and it seems web-worthy.
Subject: Re: Abr'um's Blog (SoL) Sat 02 Jul 2011, 6:50 am
Good idea but can you walk out of there?? But then again does everyone want to walk?? With tele you can get there from the deepest and darkest holes. So i don't know but good idea still
Abrum
Posts : 270
Subject: Re: Abr'um's Blog (SoL) Sat 02 Jul 2011, 7:55 am
Hey
Thanks Snake! I added a teleport out of the bar. Now you can get in and out with or without saying temple. Also note that you can use the 'use' key while facing a drink to get shields. It also makes a sort of gulp sound.
I made the glass invincible in the next update as well. Removed the ship sounds to aid peoples' FPS and ping. The ships are staying though. :O
Coming next: Rain that comes down separately instead of all at once! I am also working on a system that MIGHT help stop emote blocking of the teleports, this will take more time than the rain though.
solid snake Legend
Posts : 2345
Subject: Re: Abr'um's Blog (SoL) Sat 02 Jul 2011, 8:20 am
Then i noticed this problem with the door which let's you go to the bartender's place here is a video about it if you could look at it It would be good to fix if it can be fixed
Your Over Doing It too Much Rain,sky's,textures,adding,ships. Before all of this I had a ping of 60-70 Since the rain & sky Was Put on it went down to 45. And Now the ships Made it 25-20 try and fuking play with 20FPS. I'm dreding to think this time. It's a repeat of bespin if not worse. Your Ment to help Game Play not slow it down :/ i find it hard to play on server Now As it is.
tell me nova, how can you have such fps ? lol. IT means you have 5 in hangar, and 5 in ffa bespin ? Get new comp then, it's not mod fault, but your comp x)