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 [Clientside | BETA] KaMod 1.04 Edition

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Kameleon



Posts : 152

PostSubject: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 3:03 am

Hello! Smile

As some of you might know I am working on a mod called "KaMod", which consists of both a serverside and a clientside. While the serverside is slowly getting ready for a beta, the clientside is ready for beta. Very Happy While I am not 100% sure when the serverside will be ready for beta, at least you can enjoy the clientside until then ^_^

Features:
Features:
 

Some features work on any servers, while others only work on servers that supports them, e.g. KaMod servers. You can read more about that in the documentation. Most features can be enabled/disabled with a simple click in the new UI. Smile

Special thanks:
Credits:
 

Screenshots:
Screenshots:
 

If you find any bugs, please notify me about it, either here on the forum, or using my email, which can be found in the readme Smile

If I make any updates to the clientside I will post a notification on this topic, so that you can all go and grab the latest version ^_^ In the documentation there is also a link to a custom hilt collection Smile

Clientside changelog:
 

Download: [You must be registered and logged in to see this link.]

Have fun Wink
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Vader
Sith Warrior
Sith Warrior


Posts : 4087

PostSubject: Re: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 3:37 am

Beware of the floating bacta ! XD:
 

Also cg_fov 160.. wtf xD Pretty cool so far. ^^ Haven't found anything else yet. lol

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Kameleon



Posts : 152

PostSubject: Re: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 3:47 am

Vader wrote:
Beware of the floating bacta ! XD:
 

Also cg_fov 160.. wtf xD Pretty cool so far. ^^ Haven't found anything else yet. lol
Vader and I just talked about this "bug" in-game. Vader had made himself invisible, and was still able to see the bacta on the hip. As the bacta is only visible to yourself, and as I'd imagine you'd still want to know if you have a bacta even when you're invisible, this is not a bug Smile

- And yeah, 160 FOV is quite interesting xD
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KingYodah
Sith Lord
Sith Lord


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PostSubject: Re: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 4:05 am

Second Xmas <3

(Vad, I challenge you to Duel of the Bactas xD)

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Vader
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PostSubject: Re: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 5:58 am

Hilt Error:
 

Told Kam about this, and it seems like it's not the clientside's fault. But here it is, so in case others get it, maybe it can be looked into.

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Kameleon



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PostSubject: Re: [Clientside | BETA] KaMod 1.04 Edition   Tue 05 Jan 2016, 6:04 am

Vader wrote:
Hilt Error:
 

Told Kam about this, and it seems like it's not the clientside's fault. But here it is, so in case others get it, maybe it can be looked into.
This is a bug in the DS-Online serverside, and not in my clientside Smile It happens sometimes when people throw their saber, as DS-Online tried to throw the custom saber, but something got buggy in that feature if you don't also have the hilt that is being thrown, hence resulting in the error Vader have shown Very Happy

It does not happen on servers running other mods (Unless directly based upon DS-Online of course), so on KaMod servers, DcMod servers, base servers, etc, it shouldn't be a problem Smile

It can be fixed by the server owner, if he knows how to mod DS-Online though Razz

The bug usually only show for hilts and models you don't have, so downloading the hiltpack I have linked to in the documentation, which contains about 100 hilts, should fix most issues. That is why the bug is visible to Vader, but not to me, as I already have the hilts that bug for him Smile
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