| St!cky needs map ideas | |
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+5Grimlore sebbat TheLichKing Kernow Pilgrim Waffle_bro 9 posters |
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Waffle_bro
Posts : 54
| Subject: St!cky needs map ideas Tue 29 Jun 2010, 6:31 pm | |
| hey sol m8 im making a map and need some help idea wise
i need 5 ideas for dueling FF and ffa arena and the top 5 will be put in my map so post here an idea for a dueling a ff and a ffa room and the top ideas go in be VERY!!! descriptive !!!!!!!! i dont want to mess up the room for you or just flat out not know where to start to make you happy o and add in your post what color lighting you would like in your room i can do any color (dont know about changing lights i will have to look in to that)
thanks for all the feed back ^^ | |
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Kernow Pilgrim Legend
Posts : 10648
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 6:29 am | |
| Hmm we for an arena which si good in fighting style I think it should be a wide and open space. Shapes we can go with a large circle or a large hexagon. Whatever has the best capability. You also might want to think about the access to this fighting stage - Maybe some glass doors that come down around the perimeter of the arena.
Perhaps some kind of insignia on the floor? Or on one of the walls where everyone can see?
Seating - Rising seating like a stadium around the whole arena - Passages for exits etc.....
VIP/admin viewing area? | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 9:14 am | |
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TheLichKing
Posts : 37
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 9:17 am | |
| insignia..a type of symbol like the sol symbol,or a jedi/sith symbol. | |
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sebbat Sith Lord
Posts : 6171
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Kernow Pilgrim Legend
Posts : 10648
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 11:48 am | |
| Yes so I can trap Seb and laugh at his helplesness! MWAHAHAHAHAH | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 12:09 pm | |
| can i get a pic of the sol logo that is 512 x 512 | |
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Grimlore
Posts : 1892
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 3:58 pm | |
| A really huge map with secrets to plunder.....a secret bar? | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 4:01 pm | |
| :/ grimlore need a duel ff or ffa and i need more to work with then that | |
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Grimlore
Posts : 1892
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 4:13 pm | |
| xD ik i was just joking...
what would be awesome...
Would be a dueling map... that looks like a living room (with a plasma tv) but you touch the tv u get teled to a dueling room that is inside of a computer | |
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Hektor
Posts : 5223
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 8:12 pm | |
| grimlore wants to make new Expedition ... | |
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Kernow Pilgrim Legend
Posts : 10648
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Wed 30 Jun 2010, 11:43 pm | |
| keep the ideas coming guys itook 2 ideas so far from this topic | |
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Ali3N Sith Lord
Posts : 477
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Thu 01 Jul 2010, 12:16 am | |
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Grimlore
Posts : 1892
| Subject: Re: St!cky needs map ideas Thu 01 Jul 2010, 3:59 pm | |
| @ hek no new expedition xD (Acro might be doing that. so no thanks!) I just want the maps (are you making one or more???) to have plenty of secret stuff to find > | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Thu 01 Jul 2010, 9:40 pm | |
| secret rooms psh u dont have to say that 2x i already have some ready | |
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Ajunta Pall Legend
Posts : 4993
| Subject: Re: St!cky needs map ideas Thu 01 Jul 2010, 10:47 pm | |
| for ffa, you need something balanced between close areas and large areas, with some doom. So you need to have buildings, with some courtyard, and the building boarded by void. For ffa, you want a room with has much space, and can be speced from some view : a balcony, or little stage on the side. A little example for FF : [You must be registered and logged in to see this link.] | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Thu 01 Jul 2010, 11:54 pm | |
| cmod_loadbrushsides: bad shadernum: 658
fix? | |
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Ajunta Pall Legend
Posts : 4993
| Subject: Re: St!cky needs map ideas Fri 02 Jul 2010, 1:49 am | |
| it must come from your comp since i don't have this error. | |
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BlueNinja Jedi Knight
Posts : 2697
| Subject: Re: St!cky needs map ideas Fri 02 Jul 2010, 1:55 am | |
| Just make sure that map has good fps... | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Fri 02 Jul 2010, 2:29 am | |
| steam bought game so its probly that dont worry about it ik what your saying and blue you get 10 in temple but ill give it my best shot
blue give me an idea for a room that would work for you | |
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Grimlore
Posts : 1892
| Subject: Re: St!cky needs map ideas Fri 02 Jul 2010, 11:01 pm | |
| ffa room should also have some objects that can provide cover from projectiles (when players are equipped with term) | |
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BlueNinja Jedi Knight
Posts : 2697
| Subject: Re: St!cky needs map ideas Sat 03 Jul 2010, 2:17 am | |
| the temple in yavin is good, so is the courtyard, and the elevator room. Pretty much everywhere except the hangar. | |
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Waffle_bro
Posts : 54
| Subject: Re: St!cky needs map ideas Sat 03 Jul 2010, 2:47 am | |
| DO u guys got any pic i could use as txt for your room in the map? like kernow wants the sol logo do u guys want like a logo of some kind or idk main question do u want any custom txt?
edit: ik all the ppl that put in ideas give me a pic of your skin for jk2 like an action shot or something | |
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