| Yavin_Temple 2.3 is now public! | |
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+7LiQuid Vader Shotty KingYodah Proballboy Xasomur Abrum 11 posters |
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Abrum
Posts : 270
| Subject: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 11:47 am | |
| Greetings, Yes it was me who played today, 9/4/2014. I have UPDATED Yavin Temple to 2.3! It now has CTF functionality, so just add it to your CTF list in the server's config and you can play CTF in yavin_temple! ALSO: you can now lock the Temple doors so you are free to do a tournament! Yep, I figured out how to make toggleable doors. The admin controls to lock the temple are in the probe training room (there's a button on the wall that admins can press to toggle the door. NOTE: Please refer to Abrum's Blog for the current version of this map. Link: [You must be registered and logged in to see this link.]NOTE: Please refer to Abrum's Blog for the current version of this map. Enjoy everyone! I look forward to seeing you all ingame and doing a little CTF! One team defends the Jedi_Temple, the other attacks. -Abrum
Last edited by Abrum on Fri 26 Sep 2014, 8:49 pm; edited 2 times in total | |
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Xasomur
Posts : 13101
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 12:48 pm | |
| Abrum!!!! omg heyyyyyy yyou gonna be back to jk2? :> (we knew how to lock the temple before, tehe ) | |
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Proballboy
Posts : 1562
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 1:05 pm | |
| He was on and hanging out today! As for the map I think we can look into it. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 9:32 pm | |
| hello | |
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Shotty Sith Adept
Posts : 844
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 05 Sep 2014, 11:21 pm | |
| Yay! | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 12:38 am | |
| CTF on yavin_temple? Curious as to how that would look. lol | |
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LiQuid
Posts : 39
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 12:41 am | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 12:54 am | |
| - Vader wrote:
- CTF on yavin_temple?
Curious as to how that would look. lol But we played on ctf_yavin.. or is that different map? | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 12:59 am | |
| ctf_yavin is the one with the bridge in the middle of the map. (only said 'the' four times xP) | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 1:05 am | |
| bridge?? I don't recall any bridge. Bridge is in middle of ctf_bespin.. | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Yavin_Temple 2.3 is now public! Sat 06 Sep 2014, 2:15 am | |
| Well then, seems I'm more tired then I thought. ctf_yavin is the one with the courtyard in the middle. >.> | |
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Battledroidlover Sith Lord
Posts : 5188
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 07 Sep 2014, 8:36 am | |
| Red teams flag in temple and blue teams flag in hangar cave ? :O awesome ! | |
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Abrum
Posts : 270
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 07 Sep 2014, 10:52 am | |
| Actually the rock near where you enter yavin_trial is the red flag's location. They attack the blue team's flag, which is in the temple. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Tue 23 Sep 2014, 10:43 pm | |
| I downloaded it earlier but if more ppl will want it they wont be able, fix it please [You must be registered and logged in to see this image.] | |
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Xasomur
Posts : 13101
| Subject: Re: Yavin_Temple 2.3 is now public! Wed 24 Sep 2014, 12:58 am | |
| no one has to ds I think. It's a mod, isn't it? | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Wed 24 Sep 2014, 2:11 am | |
| Mod..? its map or not..? I just thought that if we will want to play there majority of us wont be able to, just those few ppl who got it | |
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Xasomur
Posts : 13101
| Subject: Re: Yavin_Temple 2.3 is now public! Wed 24 Sep 2014, 4:04 am | |
| Abrum used to remod maps. So I think this is a mod as well. Just like our actual yavin_temple map is (which is a version of Abrum too btw) and no-one has to dl it. | |
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KingYodah Legend
Posts : 7342
| Subject: Re: Yavin_Temple 2.3 is now public! Wed 24 Sep 2014, 4:06 am | |
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Abrum
Posts : 270
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 26 Sep 2014, 8:47 pm | |
| Link updated, however, please refer to Abrum's Blog, also in the "Modding - Skins - Maps" section of this forum, for future updates as well as the current version (still 2.3). | |
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NickdeClaw Legend
Posts : 3119
| Subject: Re: Yavin_Temple 2.3 is now public! Fri 26 Sep 2014, 8:54 pm | |
| Thanks Abrum, sounds fun! Now I need to reinstall JK2 so I can try it. | |
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Vader Sith Warrior
Posts : 4359
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 1:08 pm | |
| I've updated the server, so now ctf_yavin_temple works.
However, for whatever reason, when I tried doing 0regen and guns. The server executes the cfg, but doesn't actually change it to CTF. (As in you can see in console Server: blabla) I thought that perhaps the cfg name was to long, (ctf_yavin_temple_0regen and ctf_yavin_temple_guns) but that wasn't the case. I went ahead and renamed the 0regen and guns to (ctf_temple_0regen and ctf_temple_guns) and it executes the same as last time and doesn't change it to CTF.
Either I'm doing something wrong, (which I might be for all I know, but I had looked at several CTF map cfg's and compared to see if they were the same and simply copied one and edited it, as well as for 0regen and guns), or I think it might be because yavin_temple wasn't a CTF map originally so it has issues of converting it with all these changes.
Note: For now the only solution is doing this; /amrcon exec ctf_yavin_temple *map loads with CTF* /amrcon exec ctf_yavin_temple_0regen (or _guns) This will then change the settings for the map, without it actually restarting it. (which tbh is actually nice since you don't have to be like; Ok guys, we're switching, yes or no? (just do it, and it'll be done just like that lol)). | |
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EpicJK2 Legend
Posts : 3376
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 1:30 pm | |
| ++ For sorting out the map name change. I'm looking forward to playing it! | |
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Zelah
Posts : 2238
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 1:39 pm | |
| Tested it and it works just as Vader said. Nicely done! | |
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NickdeClaw Legend
Posts : 3119
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 6:41 pm | |
| The ctf_yavin_temple CFG was done correctly but there was a slight problem with the _0regen and _guns versions. I've corrected them, and also added cty_yavin_temple versions. I've set all of these ctf/cty_yavin_temple maps to go back to yavin_temple FFA after the match. We also have the option of adding it to the CTF map rotation, or replacing the standard ctf_yavin map in the rotation. Up to you guys. | |
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Xasomur
Posts : 13101
| Subject: Re: Yavin_Temple 2.3 is now public! Sun 28 Sep 2014, 10:51 pm | |
| 1. don't replace it in the rotation. I don't know if it should be added, it's no default ctf map. 2. the maps.cfg has to be updated then ^^ 3. is the spawn bug updated already? | |
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| Yavin_Temple 2.3 is now public! | |
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